T1. I think for exhibition it'll be really important to have at least one person from every guild present to explain each part of the process in creating the VR worlds. I also think that we should have some sort of documentation of the project from the beginning to end. So starting with all of our proposals, to presenting them to the class, to narrowing it down with parents, to the job fair and finally starting to work on the actual products. Then at the end we should have each of the (hopefully) completed VR worlds available to view with descriptions of what each of them are. For those who put their VR on Google Cardboard it'll be easier for there to be multiple people watching at the same time but for those on the Vive or Oculus it'll be more difficult if even possible at all. As far as communicating the bigger picture issues, maybe we can have a team of students who are specifically tasked with explaining that. They create visuals and explanations for visitors that detail exactly what else we've been looking at during this project.
2. To me, Dewey's main idea is that education should really be more student driven. That the students learning experience should be centered around solving problems that apply to them and the outside world and answering questions that they themselves are curious about, not that the teacher gives to them. Students are given the building blocks that allow them to LEARN how to think as opposed to being TOLD how to think. In my opinion, these ideas apply to the VR project because this whole thing has really been up to us to figure out. From the very beginning this project has been centered around the students ideas and what they felt were the best topics to move forward with and turn into virtual worlds. It has been up to the students to figure out how to budget wisely as well as how to meet the amount of money they need in order to pass. With the real-world ties of the project, it creates connections for students that are meant to prepare them for life after high school. Of course, it is not perfect. There are things that could be improved upon, as with any project.
3. In Pink's argument what stood out the most to me was that in order to do quality work you really have to motivate yourself. You have to figure out what the purpose is in your work and then you'll feel as though what you're doing is meaningful. If you try to motivate yourself with things like money, then that will become your focus as opposed to creating quality work that you're proud of. I think this could apply to a school setting in the sense of grades. If students are given a task that they are told is worth a lot of points or a large amount of their grade, then that will become their focus as opposed to working hard on the task out of their own motivation. Instead, if you create tasks and work for the students that interests them and that they feel passionate about then they will be excited to do the work and won't be worried about the grade because they know that they created a quality product. This reminded me of the VR project. While I do understand that the money aspect of this project was created in order to replicate a real-world work environment, I think that as the project continued, it became less about actually wanting to contribute something positive to someones project and more about making sure that you met the $1500 goal in order to get an A. I think that if each of the money goals was altered depending on what guild you're in and how much people will need you, then the project would've gone a lot better. Then, they would feel more confident that they could reach that goal and focus more on creating things that they are proud of for VR worlds that they are genuinely interested in.
2. To me, Dewey's main idea is that education should really be more student driven. That the students learning experience should be centered around solving problems that apply to them and the outside world and answering questions that they themselves are curious about, not that the teacher gives to them. Students are given the building blocks that allow them to LEARN how to think as opposed to being TOLD how to think. In my opinion, these ideas apply to the VR project because this whole thing has really been up to us to figure out. From the very beginning this project has been centered around the students ideas and what they felt were the best topics to move forward with and turn into virtual worlds. It has been up to the students to figure out how to budget wisely as well as how to meet the amount of money they need in order to pass. With the real-world ties of the project, it creates connections for students that are meant to prepare them for life after high school. Of course, it is not perfect. There are things that could be improved upon, as with any project.
3. In Pink's argument what stood out the most to me was that in order to do quality work you really have to motivate yourself. You have to figure out what the purpose is in your work and then you'll feel as though what you're doing is meaningful. If you try to motivate yourself with things like money, then that will become your focus as opposed to creating quality work that you're proud of. I think this could apply to a school setting in the sense of grades. If students are given a task that they are told is worth a lot of points or a large amount of their grade, then that will become their focus as opposed to working hard on the task out of their own motivation. Instead, if you create tasks and work for the students that interests them and that they feel passionate about then they will be excited to do the work and won't be worried about the grade because they know that they created a quality product. This reminded me of the VR project. While I do understand that the money aspect of this project was created in order to replicate a real-world work environment, I think that as the project continued, it became less about actually wanting to contribute something positive to someones project and more about making sure that you met the $1500 goal in order to get an A. I think that if each of the money goals was altered depending on what guild you're in and how much people will need you, then the project would've gone a lot better. Then, they would feel more confident that they could reach that goal and focus more on creating things that they are proud of for VR worlds that they are genuinely interested in.